It's been a while since I've uploaded a newer version of Dandromeda because I've been busy working on a few new features. It's definitely been too long since an update but the new features are as follows:

  • Added life counter system
  • Added soundtrack & sound effects (soundtrack courtesy of Jay Franks, sound effects thanks to bfxr.net)
  • Added new ship designs (available from the Options menu)
  • Added difficulty increase (more meteors as you progress!)

Development on Dandromeda isn't over yet! In the next few weeks I'll be adding:

  • Power ups
  • Ship stats (different speeds & damage thresholds)
  • More Dansteroids

On another note, I attempted to integrate a global high score system into the game to inspire a bit of competition but found myself hitting issue after issue. From the looks of things I'll need to develop a tiny server outside of GMS to store the scores. As great as it would be to have a high score system it is too much hassle for this game, however, I definitely want to create more HTML5 games which would require high-score systems so will look into it eventually.

If you have any comments or feedback on Dandromeda please do leave them below or comment over on the Dandromeda game page.